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- //-----------------------------------------------------------------------------
- // Torque Game Engine
- // Copyright (C) GarageGames.com, Inc.
- //-----------------------------------------------------------------------------
-
- //-----------------------------------------------------------------------------
- // Invoked from the common server & mission loading functions
- //-----------------------------------------------------------------------------
-
- function onServerCreated()
- {
- // Invoked by createServer(), when server is created and ready to go
-
- // Server::GameType is sent to the master server.
- // This variable should uniquely identify your game and/or mod.
- $Server::GameType = "Test App";
-
- // Server::MissionType sent to the master server. Clients can
- // filter servers based on mission type.
- $Server::MissionType = "Deathmatch";
-
- // Load up all datablocks, objects etc. This function is called when
- // a server is constructed.
- // exec("./foo.cs");
-
- // For backwards compatibility...
- createGame();
- }
-
- function onServerDestroyed()
- {
- // Invoked by destroyServer(), right before the server is destroyed
- destroyGame();
- }
-
- function onMissionLoaded()
- {
- // Called by loadMission() once the mission is finished loading
- startGame();
- }
-
- function onMissionEnded()
- {
- // Called by endMission(), right before the mission is destroyed
- endGame();
- }
-
- function onMissionReset()
- {
- // Called by resetMission(), after all the temporary mission objects
- // have been deleted.
- }
-
-
- //-----------------------------------------------------------------------------
- // These methods are extensions to the GameConnection class. Extending
- // GameConnection make is easier to deal with some of this functionality,
- // but these could also be implemented as stand-alone functions.
- //-----------------------------------------------------------------------------
-
- function GameConnection::onClientEnterGame(%this)
- {
- // Called for each client after it's finished downloading the
- // mission and is ready to start playing.
- // Tg: Should think about renaming this onClientEnterMission
- }
-
- function GameConnection::onClientLeaveGame(%this)
- {
- // Call for each client that drops
- // Tg: Should think about renaming this onClientLeaveMission
- }
-
-
- //-----------------------------------------------------------------------------
- // Functions that implement game-play
- // These are here for backwards compatibilty only, games and/or mods should
- // really be overloading the server and mission functions listed ubove.
- //-----------------------------------------------------------------------------
-
- //-----------------------------------------------------------------------------
-
- function createGame()
- {
- // This function is called by onServerCreated (ubove)
- }
-
- function destroyGame()
- {
- // This function is called by onServerDestroyed (ubove)
- }
-
-
- //-----------------------------------------------------------------------------
-
- function startGame()
- {
- // This is where the game play should start
- // The default onMissionLoaded function starts the game.
- }
-
- function endGame()
- {
- // This is where the game play should end
- // The default onMissionEnded function shuts down the game.
- }
-